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	<title>Herald&#039;s Journal</title>
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	<title>Herald&#039;s Journal</title>
	<link>https://heraldsjournal.com</link>
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	<item>
		<title>Gaming For Immersion&#8217;s HSP Overview</title>
		<link>https://heraldsjournal.com/06/04/2026/gaming-for-immersions-hsp-overview/</link>
		
		<dc:creator><![CDATA[Herald]]></dc:creator>
		<pubDate>Mon, 06 Apr 2026 17:48:28 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[Total War: Warhammer III]]></category>
		<category><![CDATA[Videos]]></category>
		<guid isPermaLink="false">https://heraldsjournal.com/?p=1509</guid>

					<description><![CDATA[Gaming For Immersion, a gaming YouTube channel focused mainly on Total War: Warhammer III, has released an overview of my start position mod series. The first video to explore Herald&#8217;s Start Positions, besides my own videos, was from MightBeRuku, also a TW: Warhammer III channel, but Gaming For Immersion&#8217;s video overview is the first one [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><strong><a href="https://www.youtube.com/@GamingForImmersion/" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Gaming For Immersion</a></strong>, a gaming YouTube channel focused mainly on <strong>Total War: Warhammer III</strong>, has released an <strong><a href="https://www.youtube.com/watch?v=AnQv7GpsuHc&amp;lc" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">overview</a></strong> of my start position mod series.</p>



<p class="wp-block-paragraph"><strong><a href="https://www.youtube.com/watch?v=kCJwv7GreNk&amp;t=1383s" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">The first video</a></strong> to explore <strong><a href="https://steamcommunity.com/workshop/filedetails/?id=3287530945" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Herald&#8217;s Start Positions</a></strong>, besides <a href="https://www.youtube.com/@HeraldTotalWar/videos" data-wpel-link="external" target="_blank" rel="external noopener noreferrer"><strong>my own videos</strong></a>, was from <strong><a href="https://www.youtube.com/@YTMightBeRuku" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">MightBeRuku</a></strong>, also a TW: Warhammer III channel, but Gaming For Immersion&#8217;s video overview is the first one to be dedicated entirely to my mods.</p>



<p class="wp-block-paragraph">The video describes the features of the mod series using the examples of <strong>Malakai</strong> and his start position changes from <strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3331112611" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">HSP &#8211; Kislev &amp; Norsca</a></strong>, as well as the changes to <strong>Balthasar Gelt</strong> from <strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3331115934" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">HSP &#8211; Gelt in the Empire</a></strong>. It is an engaging introductory video for anyone looking to explore or revisit my start position mods.<br><br></p>


<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><a href="https://heraldsjournal.com/06/04/2026/gaming-for-immersions-hsp-overview/" data-wpel-link="internal"><img decoding="async" src="//i.ytimg.com/vi/AnQv7GpsuHc/hqdefault.jpg" alt="YouTube Video"></a><br /><br /><figcaption>Gaming For Immersion&#8217;s video overview of Herald&#8217;s Start Positions<br><em>(playing the video will activate YouTube&#8217;s cookies)</em></figcaption></figure>


<p class="wp-block-paragraph"><br><strong><a href="https://www.youtube.com/@GamingForImmersion/" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Gaming For Immersion&#8217;s channel</a></strong> also explores other games, such as Age of Wonders 4 or XCOM: Enemy Unknown, but it is focused mainly on Total War: Warhammer III and its news, mods and let&#8217;s plays, as mentioned earlier. I&#8217;ve been a viewer and subscriber of the channel for a longer while, as it is a very useful resource, which helped me discover great TW: Warhammer III mods, many of which I use in my playthroughs.<br><br></p>



<figure class="wp-block-image size-large"><a href="https://www.youtube.com/@GamingForImmersion/videos" data-wpel-link="external" target="_blank" rel="external noopener noreferrer"><img alt="" fetchpriority="high" decoding="async" width="1024" height="612" src="https://heraldsjournal.com/wp-content/uploads/Gaming-For-Immersion-1-1024x612.jpg" alt="" class="wp-image-1521" srcset="https://heraldsjournal.com/wp-content/uploads/Gaming-For-Immersion-1-1024x612.jpg 1024w, https://heraldsjournal.com/wp-content/uploads/Gaming-For-Immersion-1-300x179.jpg 300w, https://heraldsjournal.com/wp-content/uploads/Gaming-For-Immersion-1-768x459.jpg 768w, https://heraldsjournal.com/wp-content/uploads/Gaming-For-Immersion-1.jpg 1504w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption class="wp-element-caption">Gaming For Immersion&#8217;s YouTube video page<br><em>(click on the image to open the page in a new tab)</em></figcaption></figure>



<p class="wp-block-paragraph"><br>I&#8217;m using this opportunity to thank Michael from Gaming For Immersion for this awesome video, which is now featured in the media preview of <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3469306103" data-wpel-link="external" target="_blank" rel="external noopener noreferrer"><strong>Herald&#8217;s Start Positions &#8211; Mod Compilation</strong></a> on the Steam Workshop.</p>



<p class="wp-block-paragraph">Consider subscribing to <a href="https://www.youtube.com/@GamingForImmersion/" data-wpel-link="external" target="_blank" rel="external noopener noreferrer"><strong>Gaming For Immersion</strong></a> on YouTube, as well as joining his <a href="https://discord.com/invite/9yj2XyPKYr" data-wpel-link="external" target="_blank" rel="external noopener noreferrer"><strong>Discord server</strong></a>, where I also interact with other Total War: Warhammer III modders and players.</p>



<p class="wp-block-paragraph"></p>
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		<item>
		<title>Herald&#8217;s Start Positions &#8211; Mod Compilation Update</title>
		<link>https://heraldsjournal.com/06/01/2026/heralds-start-positions-mod-compilation-update/</link>
		
		<dc:creator><![CDATA[Herald]]></dc:creator>
		<pubDate>Mon, 05 Jan 2026 23:01:04 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[Total War: Warhammer III]]></category>
		<category><![CDATA[Updates]]></category>
		<guid isPermaLink="false">https://heraldsjournal.com/?p=1163</guid>

					<description><![CDATA[Herald&#8217;s Start Positions &#8211; Mod Compilation has been updated with three new mods and some minor changes. The mod preview has been expanded with maps showing the start positions of the affected Legendary Lords, the starting regions of all factions, and screenshots highlighting the changes introduced by the new mods. The&#160;first image&#160;of the mod preview [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3469306103" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Herald&#8217;s Start Positions &#8211; Mod Compilation</a></strong> has been updated with three new mods and some minor changes. The mod preview has been expanded with maps showing the start positions of the affected Legendary Lords, the starting regions of all factions, and screenshots highlighting the changes introduced by the new mods.</p>



<p class="wp-block-paragraph">The&nbsp;<a href="https://i.imgur.com/CZlon8B.jpeg" data-wpel-link="external" target="_blank" rel="external noopener noreferrer"><strong>first image</strong></a>&nbsp;of the mod preview shows the starting positions of all the Legendary Lords affected by this mod compilation, even in the slighest way. One such example is Wulfrik the Wanderer who has only been affected by an additional starting war with the Skaeling when he&#8217;s controlled by the AI. The faded grayscale faction icons represent the LL&#8217;s vanilla starting positions which have been changed, and faded coloured icons represent player-only starting positions, which is the case only for Wulfrik.</p>



<p class="wp-block-paragraph">The&nbsp;<a href="https://i.imgur.com/dMy34qj.jpeg" data-wpel-link="external" target="_blank" rel="external noopener noreferrer"><strong>second image</strong></a>, created using&nbsp;<a href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fnopeace.net" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">nopeace.net</a>, shows the starting regions of ALL the factions in Immortal Empires. Legendary Lords which start without a settlement are represented owning the region they start the campaign in.<br><br></p>



<p class="wp-block-paragraph">The following changes have been made to the <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3469306103" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">mod compilation</a>.<br><br></p>



<hr class="wp-block-separator has-alpha-channel-opacity is-style-wide"/>



<p class="wp-block-paragraph"><br>Three new mods have been added to the compilation:<br><strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3635989987" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Skarbrand in the Empire</a></strong>,<br><strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3635990271" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Skrag in the Mountains of Mourn</a></strong>,<br><strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3635990444" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Belegar in the Badlands</a></strong>.</p>



<p class="wp-block-paragraph"><strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3370298421" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Athel Loren</a></strong>:<br>&#8211; removed 2 units from Malron Eyebiter&#8217;s starting army, as he tends to occupy Karak Azgaraz early on instead of defending or attacking Karak Norn, resulting in border gore. This remains open to further changes.</p>



<p class="wp-block-paragraph"><strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3339598083" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Drycha in the Forest of Gloom</a></strong>:<br>&#8211; compatibility polish for use with Mixu&#8217;s Legendary Lords, these two mods should be used together only if you disable Wychwethyl the Wild in Mod Configuration Tool options for Mixu&#8217;s Legendary Lords.</p>



<p class="wp-block-paragraph"><strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3370297466" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Morghur in Bretonnia</a></strong>:<br>&#8211; if you&#8217;re using Mixu&#8217;s Legendary Lords, all changes affecting the Bastonne faction take place for Montfort instead, as Mixu&#8217;s Legendary Lords moves the Bastonne faction to the Darklands.</p>



<p class="wp-block-paragraph"><strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3286496315" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Ostankya in Kislev</a></strong>:<br>&#8211; made the change to Grigor Kyriakin&#8217;s army happen in all cases, not only when using Mixu&#8217;s Unlocker.<br><br></p>



<hr class="wp-block-separator has-alpha-channel-opacity is-style-wide"/>
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		<title>Herald&#8217;s Start Positions &#8211; Belegar in the Badlands</title>
		<link>https://heraldsjournal.com/02/01/2026/heralds-start-positions-belegar-in-the-badlands/</link>
		
		<dc:creator><![CDATA[Herald]]></dc:creator>
		<pubDate>Fri, 02 Jan 2026 22:50:12 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[New Releases]]></category>
		<category><![CDATA[Total War: Warhammer III]]></category>
		<guid isPermaLink="false">https://heraldsjournal.com/?p=1141</guid>

					<description><![CDATA[Herald&#8217;s Start Positions &#8211; Belegar in the Badlands is a lua script start position mod which moves Belegar Ironhammer from the Vaults to the Western Badlands in Immortal Empires and IE Expanded. This change makes capturing Karak Eight Peaks less of a hassle when playing as Belegar, and a real possibility when he is controlled by [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3635990444" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Herald&#8217;s Start Positions &#8211; Belegar in the Badlands</a></strong> is a lua script start position mod which moves Belegar Ironhammer from the Vaults to the Western Badlands in Immortal Empires and IE Expanded. This change makes capturing Karak Eight Peaks less of a hassle when playing as Belegar, and a real possibility when he is controlled by the AI.<br><br></p>



<hr class="wp-block-separator alignwide has-alpha-channel-opacity"/>



<p class="wp-block-paragraph"><br>The&nbsp;<strong>main changes</strong>&nbsp;of this mod are the following:</p>



<ul class="wp-block-list">
<li><strong>Belegar</strong> starts the campaign in the <strong>Western Badlands</strong>, at war with the <strong>Teef Snatchaz</strong> Greenskins;</li>



<li>his new starting settlement is <strong>Stonemine Tower</strong>, which has been upgraded to a tier 2 settlement with a tier 1 Dwarfen Barracks;</li>



<li>Belegar&#8217;s starting mission objectives now focus on the Western Badlands;</li>



<li>Teef Snatchaz have taken over the <strong>Dragonhorn Mines</strong>;</li>



<li>the Skaven minor faction <strong>Clan Verms</strong> has been moved to <strong>Zarakzil</strong>;</li>



<li><strong>Feastmaster</strong> Ogres have been moved <strong>next to Valaya&#8217;s Sorrow</strong> in the Eight Peaks province;</li>



<li><strong>Crooked Moon Mutinous Gits</strong> have received garrison upgrades in both Valaya&#8217;s Sorrow and <strong>Karak Eight Peaks</strong>, making the capture of Karak Eight Peaks a bit more difficult;</li>



<li><strong>Clan Volkn</strong> has been introduced into Immortal Empires by owning <strong>Spitepeak</strong> and <strong>Dringorackaz</strong> in the Eastern Badlands. This change was made to reduce the size of the realm of Karak Azul, as Mixu&#8217;s Unlocker already introduces this faction into Spitepeak as well;</li>



<li>Belegar is no longer at war with the Broken Nose Greenskins;</li>



<li>Broken Nose is now at war with Karak Hirn;</li>



<li>Teef Snatchaz and Clan Verms are no longer at war;</li>



<li>Belegar&#8217;s <strong>confederation dilemma</strong> no longer rewards the player with the option of confederating Karak Hirn, but <strong>Karak Azul</strong>; no longer for two victories against Broken Nose, but against the Crooked Moon Mutinous Gits.<br><br></li>
</ul>



<p class="wp-block-paragraph">To retain geopolitical balance in the south of the Old World, I recommend using this mod alongside <strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3466579022" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Herald&#8217;s Start Positions &#8211; Volkmar in the Border Princes</a></strong>.</p>



<p class="wp-block-paragraph">I also recommend using this mod together with other&nbsp;<strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3287530945" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Herald&#8217;s Start Positions mods</a></strong>, and&nbsp;<a href="https://steamcommunity.com/workshop/filedetails/?id=3293169936" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">my mods</a>&nbsp;in general, as they are all being developed in conjunction.</p>



<p class="wp-block-paragraph"><strong>Herald&#8217;s Start Positions</strong>&nbsp;are now also available as a&nbsp;<strong><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=3469306103" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">single subscription mod compilation</a></strong>, which will be continually updated with every future HSP mod release and update. This mod will be added to the compilation quite soon.<br><br></p>



<hr class="wp-block-separator has-alpha-channel-opacity is-style-wide"/>



<p class="wp-block-paragraph"><br>This mod is fully compatible with Mixu&#8217;s Unlocker and Immortal Empires Expanded. It was not developed keeping new faction mods in mind.</p>



<p class="wp-block-paragraph">Herald&#8217;s Start Positions mod series should work with mods like SFO: Grimhammer III, which rebalance different aspects of the game, but generally do not touch the start positions of the factions.<br><br></p>



<p class="wp-block-paragraph">Credits go to Porkenstein and Swissbob for the script framework which I&#8217;m using across my start position lua script mods.<br><br></p>



<hr class="wp-block-separator alignwide has-alpha-channel-opacity"/>



<h4 class="wp-block-heading">News &amp; Updates</h4>



<p class="wp-block-paragraph">You can find the list of all of my upcoming mods in my&nbsp;<a href="https://steamcommunity.com/workshop/filedetails/?id=3293169936" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">complete mod collection</a>&#8216;s description.</p>



<p class="wp-block-paragraph">If you&#8217;d like to know when the newest mods and mod updates drop, you can follow me on the&nbsp;<a href="https://steamcommunity.com/profiles/76561198006568563/myworkshopfiles/" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Steam Workshop</a>,&nbsp;<a href="https://www.facebook.com/HeraldTW" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Facebook</a>&nbsp;and&nbsp;<a href="https://x.com/HeraldTW" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">X.</a></p>



<p class="wp-block-paragraph">If you&#8217;d like to browse news about my mod releases and updates, find links to my social media and more, you can now access everything in one place on my website,&nbsp;<strong><a href="https://heraldsjournal.com" data-wpel-link="internal">Herald&#8217;s Journal</a></strong><a href="steam://openurl_external/https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fheraldsjournal.com%2F" data-wpel-link="internal">.</a></p>



<h4 class="wp-block-heading">Feedback &amp; Support</h4>



<p class="wp-block-paragraph">If you enjoy this mod, be sure to like it and add it to your favorites.&nbsp;</p>



<p class="wp-block-paragraph">To discuss any aspect of my mods, report a bug, or drop by for a chat, feel free to join my&nbsp;<strong><a href="https://discord.com/invite/XrDszPQPMK" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Discord</a></strong>&nbsp;server. I&#8217;ve also started making videos about TW: Warhammer III, so consider subscribing to my&nbsp;<strong><a href="https://www.youtube.com/@HeraldTotalWar" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">YouTube</a></strong>&nbsp;channel. For those who’d like to support financially, contributions via&nbsp;<strong><a href="https://www.paypal.com/paypalme/heraldtw" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">PayPal</a></strong>&nbsp;are greatly appreciated.</p>



<p class="wp-block-paragraph">Any form of support means a lot.&nbsp;<strong>Thank you!</strong></p>
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		<title>Herald&#8217;s Start Positions &#8211; Skrag in the Mountains of Mourn</title>
		<link>https://heraldsjournal.com/01/01/2026/heralds-start-positions-skrag-in-the-mountains-of-mourn/</link>
		
		<dc:creator><![CDATA[Herald]]></dc:creator>
		<pubDate>Thu, 01 Jan 2026 22:07:22 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[New Releases]]></category>
		<category><![CDATA[Total War: Warhammer III]]></category>
		<guid isPermaLink="false">https://heraldsjournal.com/?p=1129</guid>

					<description><![CDATA[Herald&#8217;s Start Positions &#8211; Skrag in the Mountains of Mourn is a lua script start position mod which moves Skrag the Slaughterer from the Border Princes to the Mountains of Mourn in Immortal Empires and IE Expanded. The&#160;main changes&#160;of this mod are the following: To repopulate the south of the Old World with Legendary Lords, I [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3635990271" data-wpel-link="external" target="_blank" rel="external noopener noreferrer"></a></p>



<p class="wp-block-paragraph"><strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3635990271" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Herald&#8217;s Start Positions &#8211; Skrag in the Mountains of Mourn</a></strong> is a lua script start position mod which moves Skrag the Slaughterer from the Border Princes to the Mountains of Mourn in Immortal Empires and IE Expanded.<br><br></p>



<hr class="wp-block-separator alignwide has-alpha-channel-opacity"/>



<p class="wp-block-paragraph"><br>The&nbsp;<strong>main changes</strong>&nbsp;of this mod are the following:</p>



<ul class="wp-block-list">
<li><strong>Skrag</strong>&nbsp;starts the campaign in the&nbsp;<strong>Bone Road</strong>&nbsp;province of the Mountains of Mourn, at war with the local&nbsp;<strong>Blood Guzzlers</strong>&nbsp;Ogre minor faction;</li>



<li>his new starting settlement is the&nbsp;<strong>Vale of Titans</strong>, which has been turned into a tier 2 settlement with an Ogre Barracks of the same tier;</li>



<li>Skrag&#8217;s starting camp has been moved to the same region, but to a more central position in the Mountains of Mourn;</li>



<li>Blood Guzzlers have received another army to try and defend against Skrag&#8217;s onslaught;</li>



<li>Skrag&#8217;s starting mission objectives now focus on the Bone Road;</li>



<li>the ownership of&nbsp;<strong>Karak Angazhar</strong>&nbsp;in the Eastern Border Princes depends on the other mods you might use: if you don&#8217;t use Cataph&#8217;s Southern Realms, Karak Angazhar switches ownership to the vanilla minor faction of the&nbsp;<strong>Border Princes</strong>. If you use Cataph&#8217;s Southern Realms, Karak Angazhar and Akendorf both switch to the local Creeping Death Greenskins, and if you happen to use&nbsp;<strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3339598083" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">HSP &#8211; Drycha in the Forest of Gloom</a></strong>&nbsp;as well, they switch ownership to Clan Kreepus introduced into the area by that mod instead. Valmir Gausser&#8217;s starting mission objectives have been adjusted to these changes;</li>



<li>Skrag is no longer at war with the Border Princes;</li>



<li>his victory conditions have been adjusted to the Mountains of Mourn.<br><br></li>
</ul>



<p class="wp-block-paragraph">To repopulate the south of the Old World with Legendary Lords, I recommend using this mod alongside <strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3466579022" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Herald&#8217;s Start Positions &#8211; Volkmar in the Border Princes</a></strong> and the aforementioned <strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3339598083" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Herald&#8217;s Start Positions &#8211; Drycha in the Forest of Gloom</a></strong>.</p>



<p class="wp-block-paragraph">I also recommend using this mod together with other&nbsp;<strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3287530945" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Herald&#8217;s Start Positions mods</a></strong>, and&nbsp;<a href="https://steamcommunity.com/workshop/filedetails/?id=3293169936" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">my mods</a>&nbsp;in general, as they are all being developed in conjunction.</p>



<p class="wp-block-paragraph"><strong>Herald&#8217;s Start Positions</strong>&nbsp;are now also available as a&nbsp;<strong><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=3469306103" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">single subscription mod compilation</a></strong>, which will be continually updated with every future HSP mod release and update. This mod will be added to the compilation quite soon.<br><br></p>



<hr class="wp-block-separator has-alpha-channel-opacity is-style-wide"/>



<p class="wp-block-paragraph"><br>This mod is fully compatible with Mixu&#8217;s Unlocker and Immortal Empires Expanded. It was not developed keeping new faction mods in mind, with the exception of Cataph&#8217;s Southern Realms. The Victory Conditions Overhaul mod overwrites the vanilla victory conditions, including the changes made by this mod.</p>



<p class="wp-block-paragraph">Herald&#8217;s Start Positions mod series should work with mods like SFO: Grimhammer III, which rebalance different aspects of the game, but generally do not touch the start positions of the factions.<br><br></p>



<p class="wp-block-paragraph">Credits go to Porkenstein and Swissbob for the script framework which I&#8217;m using across my start position lua script mods.<br><br></p>



<hr class="wp-block-separator alignwide has-alpha-channel-opacity"/>



<h4 class="wp-block-heading">News &amp; Updates</h4>



<p class="wp-block-paragraph">You can find the list of all of my upcoming mods in my&nbsp;<a href="https://steamcommunity.com/workshop/filedetails/?id=3293169936" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">complete mod collection</a>&#8216;s description.</p>



<p class="wp-block-paragraph">If you&#8217;d like to know when the newest mods and mod updates drop, you can follow me on the&nbsp;<a href="https://steamcommunity.com/profiles/76561198006568563/myworkshopfiles/" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Steam Workshop</a>,&nbsp;<a href="https://www.facebook.com/HeraldTW" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Facebook</a>&nbsp;and&nbsp;<a href="https://x.com/HeraldTW" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">X.</a></p>



<p class="wp-block-paragraph">If you&#8217;d like to browse news about my mod releases and updates, find links to my social media and more, you can now access everything in one place on my website,&nbsp;<strong><a href="https://heraldsjournal.com" data-wpel-link="internal">Herald&#8217;s Journal</a></strong><a href="steam://openurl_external/https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fheraldsjournal.com%2F" data-wpel-link="internal">.</a></p>



<h4 class="wp-block-heading">Feedback &amp; Support</h4>



<p class="wp-block-paragraph">If you enjoy this mod, be sure to like it and add it to your favorites.&nbsp;</p>



<p class="wp-block-paragraph">To discuss any aspect of my mods, report a bug, or drop by for a chat, feel free to join my&nbsp;<strong><a href="https://discord.com/invite/XrDszPQPMK" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Discord</a></strong>&nbsp;server. I&#8217;ve also started making videos about TW: Warhammer III, so consider subscribing to my&nbsp;<strong><a href="https://www.youtube.com/@HeraldTotalWar" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">YouTube</a></strong>&nbsp;channel. For those who’d like to support financially, contributions via&nbsp;<strong><a href="https://www.paypal.com/paypalme/heraldtw" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">PayPal</a></strong>&nbsp;are greatly appreciated.</p>



<p class="wp-block-paragraph">Any form of support means a lot.&nbsp;<strong>Thank you!</strong></p>
]]></content:encoded>
					
		
		
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		<title>Herald&#8217;s Start Positions &#8211; Skarbrand in the Empire</title>
		<link>https://heraldsjournal.com/31/12/2025/heralds-start-positions-skarbrand-in-the-empire/</link>
		
		<dc:creator><![CDATA[Herald]]></dc:creator>
		<pubDate>Wed, 31 Dec 2025 21:21:59 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[New Releases]]></category>
		<category><![CDATA[Total War: Warhammer III]]></category>
		<guid isPermaLink="false">https://heraldsjournal.com/?p=1120</guid>

					<description><![CDATA[Herald&#8217;s Start Positions &#8211; Skarbrand in the Empire&#160;is a lua script start position mod which moves Skarbrand the Exiled from Deep Gorge on the edge of the Badlands to Black Fire Pass on the southeastern border of the Empire, resulting in more challenging and immersive campaigns in the south of the Empire. By expanding into [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3635989987" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Herald&#8217;s Start Positions &#8211; Skarbrand in the Empire</a></strong>&nbsp;is a lua script start position mod which moves Skarbrand the Exiled from Deep Gorge on the edge of the Badlands to Black Fire Pass on the southeastern border of the Empire, resulting in more challenging and immersive campaigns in the south of the Empire.</p>



<p class="wp-block-paragraph">By expanding into Averland, AI Skarbrand becomes a threat that demands the attention of all surrounding factions, while the player can enjoy wrecking the Empire using the mighty forces of Khorne when controlling Skarbrand.<br><br></p>



<hr class="wp-block-separator has-alpha-channel-opacity is-style-wide"/>



<p class="wp-block-paragraph"><br>The&nbsp;<strong>main changes</strong>&nbsp;of this mod are the following:</p>



<ul class="wp-block-list">
<li><strong>Skarbrand starts the campaign in Black Fire Pass</strong>, in the vicinity of laxly defended Grenzstadt, at war with Averland.</li>



<li><strong>Averland</strong>&nbsp;has received a new starting force guarding Black Fire Pass (not for long), while Marius Leitdorf&#8217;s starting army defending Averheim has been reduced;</li>



<li>Skarbrand&#8217;s starting mission objectives now focus on Averland;</li>



<li>the minor Skaven faction <strong>Clan Gnaw</strong> has been introduced into Immortal Empires by owning the entirety of The Barrier Idols province. This facilitates multi-layered expansion of the surrounding Legendary Lords into the Badlands, as the <strong>Top Knotz</strong> Greenskins now own only the Southern Badlands province;</li>



<li><strong>Black Venom</strong>&nbsp;Greenskins now control Pfeildorf, becoming the sole owners of Solland, thus allowing other factions cleaner expansion into this province;</li>



<li>Skarbrand is no longer at war with the Top Knotz;</li>



<li>if neither&nbsp;<strong>Elspeth</strong>&nbsp;nor Skarbrand are controlled by the player, Elspeth starts at war with Black Venom, and there is a 75% chance that Skarbrand declares war on Elspeth at turn 10 through script. This solution facilitates Elspeth&#8217;s expansion path towards Sylvania or her earlier ruin, and the avoidance of the usual border gore in the south of the Empire. Skarbrand and Elspeth otherwise tend to ignore each other when they are both controlled by the AI, so this small script should help with immersion.<br><br></li>
</ul>



<p class="wp-block-paragraph">If you don&#8217;t enjoy having the south of the Empire and its surrounding area be completely covered in red because of other factions, and would like to be able to differentiate between the various region owners on maps, I recommend using&nbsp;<strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3632856642" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Herald&#8217;s Faction Map Colours &#8211; The Empire</a></strong>&nbsp;alongside this mod.</p>



<p class="wp-block-paragraph">I also recommend using this mod together with other&nbsp;<strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3287530945" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Herald&#8217;s Start Positions mods</a></strong>, and&nbsp;<a href="https://steamcommunity.com/workshop/filedetails/?id=3293169936" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">my mods</a>&nbsp;in general, as they are all being developed in conjunction.</p>



<p class="wp-block-paragraph"><strong>Herald&#8217;s Start Positions</strong>&nbsp;are now also available as a&nbsp;<strong><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=3469306103" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">single subscription mod compilation</a></strong>, which will be continually updated with every future HSP mod release and update. This mod will be added to the compilation quite soon.<br><br></p>



<hr class="wp-block-separator has-alpha-channel-opacity is-style-wide"/>



<p class="wp-block-paragraph"><br>This mod is fully compatible with Mixu&#8217;s Unlocker and Immortal Empires Expanded. It was not developed keeping new faction mods in mind.</p>



<p class="wp-block-paragraph">Herald&#8217;s Start Positions mod series should work with mods like SFO: Grimhammer III, which rebalance different aspects of the game, but generally do not touch the start positions of the factions.<br><br></p>



<p class="wp-block-paragraph">Credits go to Porkenstein and Swissbob for the script framework which I&#8217;m using across my start position lua script mods.<br><br></p>



<hr class="wp-block-separator alignwide has-alpha-channel-opacity"/>



<h4 class="wp-block-heading">News &amp; Updates</h4>



<p class="wp-block-paragraph">You can find the list of all of my upcoming mods in my&nbsp;<a href="https://steamcommunity.com/workshop/filedetails/?id=3293169936" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">complete mod collection</a>&#8216;s description.</p>



<p class="wp-block-paragraph">If you&#8217;d like to know when the newest mods and mod updates drop, you can follow me on the&nbsp;<a href="https://steamcommunity.com/profiles/76561198006568563/myworkshopfiles/" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Steam Workshop</a>,&nbsp;<a href="https://www.facebook.com/HeraldTW" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Facebook</a>&nbsp;and&nbsp;<a href="https://x.com/HeraldTW" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">X.</a></p>



<p class="wp-block-paragraph">If you&#8217;d like to browse news about my mod releases and updates, find links to my social media and more, you can now access everything in one place on my website,&nbsp;<strong><a href="https://heraldsjournal.com" data-wpel-link="internal">Herald&#8217;s Journal</a></strong><a href="steam://openurl_external/https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fheraldsjournal.com%2F" data-wpel-link="internal">.</a></p>



<h4 class="wp-block-heading">Feedback &amp; Support</h4>



<p class="wp-block-paragraph">If you enjoy this mod, be sure to like it and add it to your favorites.&nbsp;</p>



<p class="wp-block-paragraph">To discuss any aspect of my mods, report a bug, or drop by for a chat, feel free to join my&nbsp;<strong><a href="https://discord.com/invite/XrDszPQPMK" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Discord</a></strong>&nbsp;server. I&#8217;ve also started making videos about TW: Warhammer III, so consider subscribing to my&nbsp;<strong><a href="https://www.youtube.com/@HeraldTotalWar" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">YouTube</a></strong>&nbsp;channel. For those who’d like to support financially, contributions via&nbsp;<strong><a href="https://www.paypal.com/paypalme/heraldtw" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">PayPal</a></strong>&nbsp;are greatly appreciated.</p>



<p class="wp-block-paragraph">Any form of support means a lot.&nbsp;<strong>Thank you!</strong></p>
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		<title>Mod Compilation Updates</title>
		<link>https://heraldsjournal.com/28/12/2025/mod-compilation-updates/</link>
		
		<dc:creator><![CDATA[Herald]]></dc:creator>
		<pubDate>Sun, 28 Dec 2025 15:15:39 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[Total War: Warhammer III]]></category>
		<category><![CDATA[Updates]]></category>
		<guid isPermaLink="false">https://heraldsjournal.com/?p=1061</guid>

					<description><![CDATA[Herald&#8217;s Other Mods &#8211; Mod Compilation has been updated with two new mods: Herald&#8217;s Siege Mod &#8211; Faster Equipment Construction and Herald&#8217;s Faction Map Colours &#8211; The Empire. I aim to release three new Herald&#8217;s Start Positions mods in the following week: Skarbrand in the Empire, Skrag in the Mountains of Mourn and Belegar in [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3469306628" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Herald&#8217;s Other Mods &#8211; Mod Compilation</a></strong> has been updated with two new mods: <strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3632855102" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Herald&#8217;s Siege Mod &#8211; Faster Equipment Construction</a></strong> and <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3632856642" data-wpel-link="external" target="_blank" rel="external noopener noreferrer"><strong>Herald&#8217;s Faction Map Colours &#8211; The Empire</strong></a>.</p>



<p class="wp-block-paragraph">I aim to release three new Herald&#8217;s Start Positions mods in the following week: <strong>Skarbrand in the Empire</strong>, <strong>Skrag in the Mountains of Mourn</strong> and <strong>Belegar in the Badlands</strong>, which will complete my start position changes for the south of the Old World.</p>



<p class="wp-block-paragraph"><strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3469306103" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Herald&#8217;s Start Positions &#8211; Mod Compilation</a></strong> will be updated after all three new mods have been released.</p>



<p class="wp-block-paragraph"><strong>HSP &#8211; Grombrindal in the Black Mountains</strong> will remain a Discord-exclusive standalone mod available for download for anyone interested in such a mod, as I&#8217;m not happy with its influence on campaign dynamics. Grombrindal tends to expand into the Empire when controlled by the AI, resulting in damaged campaign immersion. Perhaps I would try to reimagine this mod at some point in the future, but I do not have any plans for it for now.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Herald&#8217;s Faction Map Colours &#8211; The Empire</title>
		<link>https://heraldsjournal.com/28/12/2025/heralds-faction-map-colours-the-empire/</link>
		
		<dc:creator><![CDATA[Herald]]></dc:creator>
		<pubDate>Sun, 28 Dec 2025 01:28:01 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[New Releases]]></category>
		<category><![CDATA[Total War: Warhammer III]]></category>
		<guid isPermaLink="false">https://heraldsjournal.com/?p=1049</guid>

					<description><![CDATA[HFMC &#8211; The Empire is a small mod which changes the map colour of Reikland to white, Sylvania to black and the hue of Wissenland&#8217;s red. It edits the factions_tables entries for these three factions, so beware that it will overwrite or be overwritten by another mod if it also uses this table for those [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3632856642" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">HFMC &#8211; The Empire</a></strong> is a small mod which changes the map colour of Reikland to white, Sylvania to black and the hue of Wissenland&#8217;s red. It edits the factions_tables entries for these three factions, so beware that it will overwrite or be overwritten by another mod if it also uses this table for those three factions.</p>



<p class="wp-block-paragraph">The aim of this mod is to improve the faction overlay map readability in and around the Empire, as red is dominant in this area in vanilla Warhammer III.<br><br></p>



<figure class="wp-block-image size-large"><img alt="" decoding="async" width="1024" height="576" src="https://heraldsjournal.com/wp-content/uploads/2-Overlay-Map-1024x576.jpg" alt="" class="wp-image-1054" srcset="https://heraldsjournal.com/wp-content/uploads/2-Overlay-Map-1024x576.jpg 1024w, https://heraldsjournal.com/wp-content/uploads/2-Overlay-Map-600x338.jpg 600w, https://heraldsjournal.com/wp-content/uploads/2-Overlay-Map-300x169.jpg 300w, https://heraldsjournal.com/wp-content/uploads/2-Overlay-Map-768x432.jpg 768w, https://heraldsjournal.com/wp-content/uploads/2-Overlay-Map-1536x864.jpg 1536w, https://heraldsjournal.com/wp-content/uploads/2-Overlay-Map.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p class="wp-block-paragraph"> <br></p>



<hr class="wp-block-separator alignwide has-alpha-channel-opacity"/>



<p class="wp-block-paragraph"><br>If you&#8217;d like to use this mod independently, it is fully operational and works well on its own. I recommend using it alongside&nbsp;<a href="https://steamcommunity.com/workshop/filedetails/?id=3293169936" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">the rest of my mods</a>, as they are all being developed in conjunction.</p>



<p class="wp-block-paragraph"><strong><a href="https://steamcommunity.com/workshop/filedetails/?id=3456617398" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Herald&#8217;s Other Mods</a></strong>&nbsp;are now available as a&nbsp;<strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3469306628" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">single subscription mod compilation</a></strong>, which will be continually updated with every future HOM mod release and update.<br><br></p>



<p class="wp-block-paragraph">HFMC – The Empire is fully compatible with Mixu&#8217;s Unlocker and Immortal Empires Expanded, and should be compatible with the Old World mod as well. It affects both the vanilla Immortal Empires and Realms of Chaos campaigns. This mod is save game compatible.<br><br></p>



<hr class="wp-block-separator alignwide has-alpha-channel-opacity"/>



<h4 class="wp-block-heading">News &amp; Updates</h4>



<p class="wp-block-paragraph">You can find the list of all of my upcoming mods in my&nbsp;<a href="https://steamcommunity.com/workshop/filedetails/?id=3293169936" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">complete mod collection</a>&#8216;s description.</p>



<p class="wp-block-paragraph">If you&#8217;d like to know when the newest mods and mod updates drop, you can follow me on the&nbsp;<a href="https://steamcommunity.com/profiles/76561198006568563/myworkshopfiles/" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Steam Workshop</a>,&nbsp;<a href="https://www.facebook.com/HeraldTW" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Facebook</a>&nbsp;and&nbsp;<a href="https://x.com/HeraldTW" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">X.</a></p>



<p class="wp-block-paragraph">If you&#8217;d like to browse news about my mod releases and updates, find links to my social media and more, you can now access everything in one place on my website,&nbsp;<strong><a href="https://heraldsjournal.com" data-wpel-link="internal">Herald&#8217;s Journal</a></strong><a href="steam://openurl_external/https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fheraldsjournal.com%2F" data-wpel-link="internal">.</a></p>



<h4 class="wp-block-heading">Feedback &amp; Support</h4>



<p class="wp-block-paragraph">If you enjoy this mod, be sure to like it and add it to your favorites.&nbsp;</p>



<p class="wp-block-paragraph">To discuss any aspect of my mods, report a bug, or drop by for a chat, feel free to join my&nbsp;<strong><a href="https://discord.com/invite/XrDszPQPMK" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Discord</a></strong>&nbsp;server. I&#8217;ve also started making videos about TW: Warhammer III, so consider subscribing to my&nbsp;<strong><a href="https://www.youtube.com/@HeraldTotalWar" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">YouTube</a></strong>&nbsp;channel. For those who’d like to support financially, contributions via&nbsp;<strong><a href="https://www.paypal.com/paypalme/heraldtw" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">PayPal</a></strong>&nbsp;are greatly appreciated.</p>



<p class="wp-block-paragraph">Any form of support means a lot.&nbsp;<strong>Thank you!</strong></p>
]]></content:encoded>
					
		
		
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		<title>Herald&#8217;s Siege Mod &#8211; Faster Equipment Construction</title>
		<link>https://heraldsjournal.com/27/12/2025/heralds-siege-mod-faster-equipment-construction/</link>
		
		<dc:creator><![CDATA[Herald]]></dc:creator>
		<pubDate>Sat, 27 Dec 2025 22:42:25 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[New Releases]]></category>
		<category><![CDATA[Total War: Warhammer III]]></category>
		<guid isPermaLink="false">https://heraldsjournal.com/?p=1035</guid>

					<description><![CDATA[HSM &#8211; Faster Equipment Construction is a small mod which halves the costs of siege equipment construction, from 6 to 3 points for battering rams (x1) and 10 to 5 points for siege towers (x2), making siege equipment more accessible and common. Such availability turns besieging a settlement for at least one turn into a more [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3632855102" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">HSM &#8211; Faster Equipment Construction</a></strong> is a small mod which halves the costs of siege equipment construction, from 6 to 3 points for battering rams (x1) and 10 to 5 points for siege towers (x2), making siege equipment more accessible and common.</p>



<p class="wp-block-paragraph">Such availability turns besieging a settlement for at least one turn into a more viable strategical option, as it magnifies the reward for choosing to build siege equipment &#8211; easier sieges with less casualties. As the player, this change will incentivise you to expand a bit slower, while you will face more organised and dangerous sieges from the AI.</p>



<p class="wp-block-paragraph">This mod also halves the autresolve strength value of siege equipment, as they are built more easily.<br><br></p>



<hr class="wp-block-separator alignwide has-alpha-channel-opacity"/>



<p class="wp-block-paragraph"><br>If you&#8217;d like to use this mod independently, it is fully operational and works well on its own. I recommend using it alongside <a href="https://steamcommunity.com/workshop/filedetails/?id=3293169936" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">the rest of my mods</a>, as they are all being developed in conjunction.</p>



<p class="wp-block-paragraph"><strong><a href="https://steamcommunity.com/workshop/filedetails/?id=3456617398" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Herald&#8217;s Other Mods</a></strong> are now available as a <strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3469306628" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">single subscription mod compilation</a></strong>, which will be continually updated with every future HOM mod release and update.<br><br></p>



<p class="wp-block-paragraph">HSM &#8211; Faster Equipment Construction is fully compatible with Mixu&#8217;s Unlocker and Immortal Empires Expanded, and should be compatible with the Old World mod as well. It affects both the vanilla Immortal Empires and Realms of Chaos campaigns. This mod is save game compatible.<br><br></p>



<hr class="wp-block-separator alignwide has-alpha-channel-opacity"/>



<h4 class="wp-block-heading">News &amp; Updates</h4>



<p class="wp-block-paragraph">You can find the list of all of my upcoming mods in my <a href="https://steamcommunity.com/workshop/filedetails/?id=3293169936" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">complete mod collection</a>&#8216;s description.</p>



<p class="wp-block-paragraph">If you&#8217;d like to know when the newest mods and mod updates drop, you can follow me on the <a href="https://steamcommunity.com/profiles/76561198006568563/myworkshopfiles/" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Steam Workshop</a>, <a href="https://www.facebook.com/HeraldTW" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Facebook</a> and <a href="https://x.com/HeraldTW" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">X.</a></p>



<p class="wp-block-paragraph">If you&#8217;d like to browse news about my mod releases and updates, find links to my social media and more, you can now access everything in one place on my website, <strong><a href="https://heraldsjournal.com" data-wpel-link="internal">Herald&#8217;s Journal</a></strong><a href="steam://openurl_external/https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fheraldsjournal.com%2F" data-wpel-link="internal">.</a></p>



<h4 class="wp-block-heading">Feedback &amp; Support</h4>



<p class="wp-block-paragraph">If you enjoy this mod, be sure to like it and add it to your favorites. </p>



<p class="wp-block-paragraph">To discuss any aspect of my mods, report a bug, or drop by for a chat, feel free to join my <strong><a href="https://discord.com/invite/XrDszPQPMK" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Discord</a></strong> server. I&#8217;ve also started making videos about TW: Warhammer III, so consider subscribing to my <strong><a href="https://www.youtube.com/@HeraldTotalWar" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">YouTube</a></strong> channel. For those who’d like to support financially, contributions via <strong><a href="https://www.paypal.com/paypalme/heraldtw" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">PayPal</a></strong> are greatly appreciated.</p>



<p class="wp-block-paragraph">Any form of support means a lot.&nbsp;<strong>Thank you!</strong></p>
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		<title>Analysis &#038; Commentary: Roger Collum&#8217;s End of 2025 Letter</title>
		<link>https://heraldsjournal.com/20/12/2025/analysis-commentary-roger-collums-end-of-2025-letter/</link>
		
		<dc:creator><![CDATA[Herald]]></dc:creator>
		<pubDate>Sat, 20 Dec 2025 17:45:43 +0000</pubDate>
				<category><![CDATA[Total War: Medieval III]]></category>
		<category><![CDATA[Total War: Warhammer 40,000]]></category>
		<category><![CDATA[Total War: Warhammer III]]></category>
		<category><![CDATA[Videos]]></category>
		<guid isPermaLink="false">https://heraldsjournal.com/?p=1027</guid>

					<description><![CDATA[I&#8217;ve taken the chance to look at Roger Collum&#8217;s end of 2025 for Total War letter. I broke down the letter sentence by sentence, put the vice president&#8217;s points into context and presented my own comments and opinions. Do you agree with some of my opinions on Total War? Do you not agree? Let&#8217;s discuss [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">I&#8217;ve taken the chance to look at Roger Collum&#8217;s end of 2025 for Total War letter. I broke down the letter sentence by sentence, put the vice president&#8217;s points into context and presented my own comments and opinions.</p>



<p class="wp-block-paragraph">Do you agree with some of my opinions on Total War? Do you not agree? Let&#8217;s discuss in the comments of the YouTube video.<br><br></p>



<a href="https://heraldsjournal.com/20/12/2025/analysis-commentary-roger-collums-end-of-2025-letter/" data-wpel-link="internal"><img decoding="async" src="//i.ytimg.com/vi/fR2VFzP7mpc/hqdefault.jpg" alt="YouTube Video"></a><br /><br />
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		<title>Wulfrik the Wanderer x Herald&#8217;s Mods</title>
		<link>https://heraldsjournal.com/08/12/2025/wulfrik-the-wanderer-x-heralds-mods/</link>
		
		<dc:creator><![CDATA[Herald]]></dc:creator>
		<pubDate>Sun, 07 Dec 2025 23:12:25 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[Total War: Warhammer III]]></category>
		<category><![CDATA[Videos]]></category>
		<guid isPermaLink="false">https://heraldsjournal.com/?p=998</guid>

					<description><![CDATA[Welcome to my first Total War: Warhammer III &#8211; Tides of Torment let&#8217;s play and showcase. In the first episode, I&#8217;ve started a campaign playing as the Norscan Legendary Lord Wulfrik the Wanderer and fought the few starting skirmishes, resulting in the creation of our first altar at the Monument of the Moon in Lustria. [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Welcome to my first <strong>Total War: Warhammer III &#8211; Tides of Torment</strong> <strong>let&#8217;s play </strong>and<strong> showcase</strong>. In <strong><a href="https://www.youtube.com/watch?v=p8NFmItEaCw" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">the first episode</a></strong>, I&#8217;ve started a campaign playing as the Norscan Legendary Lord <strong>Wulfrik the Wanderer</strong> and fought the few starting skirmishes, resulting in the creation of our first altar at the Monument of the Moon in Lustria.</p>



<p class="wp-block-paragraph">For this let&#8217;s play series, I&#8217;m utilising most of my currently available mods &#8211; <strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3469306103" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Herald&#8217;s Start Positions</a></strong> and <strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3469306628" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Herald&#8217;s Other Mods</a></strong> compilations, available on the <strong>Steam Workshop</strong>, as well as a list of <strong><a href="https://heraldsjournal.com/10/10/2025/introducing-mod-betas/" data-wpel-link="internal">beta mods</a></strong>, currently available on my <strong><a href="https://discord.com/invite/XrDszPQPMK" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">Discord server</a></strong>.</p>



<p class="wp-block-paragraph">If you enjoy this let&#8217;s play and showcase episode, please like the video, and if you want to see more, check out and subscribe to my <strong><a href="https://www.youtube.com/@HeraldTotalWar" data-wpel-link="external" target="_blank" rel="external noopener noreferrer">YouTube channel</a></strong>.</p>



<p class="wp-block-paragraph">Any form of support means a lot. Thank you!<br><br></p>



<a href="https://heraldsjournal.com/08/12/2025/wulfrik-the-wanderer-x-heralds-mods/" data-wpel-link="internal"><img decoding="async" src="//i.ytimg.com/vi/p8NFmItEaCw/hqdefault.jpg" alt="YouTube Video"></a><br /><br />
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